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HBM - ClipX / WorkFlow

The last thing i made as a consultant.
Was able to make it the hole 3D model with materials, only using Blender.

Animation

Workflow
Step 1: Import model as a .stl file.

Workflow
Step 1: Import model as a .stl file.

Step 2: Use Decimate modifier and Auti Smooth to make it more workable.

Step 2: Use Decimate modifier and Auti Smooth to make it more workable.

Step 3: Fix visible geometry flaws.

Step 3: Fix visible geometry flaws.

Step 4: Split up the model by using matrials.

Step 4: Split up the model by using matrials.

Step 5: Add texture/matrial. (Use Environment Texture to test roughness)

Step 5: Add texture/matrial. (Use Environment Texture to test roughness)

My material build-up.
This it from the metal on the sites.

My material build-up.
This it from the metal on the sites.

Step 6: Add detailes to model.

Step 6: Add detailes to model.

Detailes to model.

Detailes to model.

Detailes to model.

Detailes to model.

Step 7: Import .svg logos and create text with custom font. (Use Shrinkwrap to set it on model.)

Step 7: Import .svg logos and create text with custom font. (Use Shrinkwrap to set it on model.)

Step 8: Set up light.

Step 8: Set up light.

Step 9: Adjust camera and render.

Step 9: Adjust camera and render.